// Quick fix for App.jsx - Replace the handleStartAdventure function

// Find the handleStartAdventure function and replace the goddessOpening section with this:

      // Simple world data
      const worldData = {
        fantasy_realm: { location: 'Kingdom of Eldoria', desc: 'medieval fantasy realm' },
        cultivation_world: { location: 'Azure Dragon Mountain', desc: 'cultivation world' },
        dark_fantasy: { location: 'The Cursed Lands', desc: 'grim gothic realm' },
        magical_academy: { location: 'Celestial Academy', desc: 'magic academy' },
        post_apocalyptic_magic: { location: 'Shimmering Wastes', desc: 'post-apocalyptic wasteland' }
      };

      const selectedWorld = goddessContext?.chosenWorld?.id || 'fantasy_realm';
      const worldInfo = worldData[selectedWorld];

      const goddessOpening = `*[The Threshold of Reincarnation fades...]*

You gasp, your eyes flying open.

You're in **${worldInfo.location}** - ${worldInfo.desc}. ${newCharacter.blessing ? `Aethera's blessing (**${newCharacter.blessing.name}**) pulses within you.` : ''} ${newCharacter.inventory.length > 0 ? `You have **${newCharacter.inventory[0].name}** with you.` : ''}

The prophecy echoes: *"${goddessContext?.prophecy || 'Your destiny awaits.'"}"*

**What do you do?**`;

// That's it - simple and clean, sets up the scene without hardcoded sensory details
